Avernum 2 Gazetteer
- This gazetteer describes the towns of Avernum and Vahnatai Lands, and what you can expect to find there. This geographical arrangement is the way I keep my notes as I go along.
- To find information about a particular thing, use the 'find in page'
function of your browser (usually Ctrl+F).
- This page is not exhaustive, as I don’t always write everything down.
- Click here for the version of this page with navigator bar (uses inline frames).
- Click here to go back to the front page.
Contents
[ Aimee
| Almaria
| Angierach
| Athron
| Avit
| Barrier Tower
| Blosk
| Camp Samuels
| The Castle
| Cotra
| Crystal Shrine
| Dharmon
| Fort Dolthar
| Fort Draco
| Fort Dranlon
| Duvno
| Egli
| Fort Emerald
| Elderan
| Empire Archives
| Erika’s Tower
| Formello
| Fort Ganrick
| Gnass
| Gunston Homestead
| Halls of Chaos
| Harston
| Isolated Home
| Kothtar
| Mancuso
| Mertis
| Motrax’s Cave
| Olgai
| Patrick’s Tower
| Pyrog’s Cave
| Fort Remote
| Silvar
| Sixus
| Solberg
| Tower of Magi
| Ziggurat
]
- The ghost of Aimee will teach you dispel barrier (level 2). She’s in the northern islands - east of the empire docks.
- Training.
- Healer [very reasonable].
- Inn (5 gold/coin).
- Food shop [slightly expensive].
- Wine shop [slightly expensive].
- Potion shop [exorbitant].
- Weapons shop [exorbitant].
- Armour shop [exorbitant].
- Mission: obtain a blue pass and a gray pass, and bring them to show Abby. Reward: priest’s bracelet.
- Mission (for Mayor Bevan): bring back, or kill, a mage named Sixus.
- Healing (L3) is in a back room of the inn.
- There is a red pass in the secret quarters.
- Across the river to the northeast is an enclosure, which is full of refugees from the Abyss. They sell tools.
- Angierach contains a crystal soul: Vyvnas-Bok.
- First go talk to Erika, who tells you to go to Athron. Athron tells you that there is a crystal soul in Angierach.
- There are two ways to reach Angierach. The first is to train your PCs in lots of cave lore skill. The second is by teleportation. The coordinates are Owa Tai Ful - get them from Ostoth’s chambers in the Tower of Magi (key from Motrax’s cave).
- The crystal soul is behind some special barriers, which can only be brought down by quickfire. You need a phoenix egg to do this - get one by performing a mission for Rentar-Ihrno.
- Reward: capture soul (L3) from Wilvron-Bok in the Crystal Shrine, and boots of speed from the council in Olgai.
- To gain access to Athron’s lair you must first talk to Erika.
- Info: Athron tells you that there is a crystal soul in the empire fortress of Angierach.
- While you're in her lair, you can fight some living statues in order to learn create illusions (L3); but whatever you do don't go near her unhatched babies.
- Food shop [slightly expensive].
- Key to Gaddika’s fortress.
- If you perform the ritual of the pools, the vahnatai won’t attack you on sight (most of them).
- The coordinates of the Barrier Tower are Ell Pit Esk.
- If you ask Pyrn to disarm the trap, then you can learn dispel barrier (L3).
- Identification (15 gold).
- Training.
- Food shop [expensive].
- Inn (lousy room for 5 gold/night, or fabulous room for 15 gold/night).
- Mission (for Mayor Vicky): find a spy.
- Mission (for Justin): find Grahk’s Peninsula. Reward: +1 level of find herbs skill for each PC.
- You can learn move mountains (level 1) in Bartholomew’s room.
- If you talk to Bartholomew you can find directions for how to find Thompson.
- Blessed weapons [utterly ridiculous].
- Identification (10 gold).
- Magic lockpicks shop [expensive].
- Room for resting.
- Healer [very reasonable].
- Priest spells [slightly expensive]: sanctuary, divine fire, control foes, cloud of blades, return life.
- Come to the Castle to get higher clearances.
- Demonslayer: once you have recovered two Crystal Souls, King Micah will give permission for you to get demonslayer. Micah will tell you to talk to Rone, who sends you to Patrick’s Tower.
- The coordinates for the Castle are Ain Eff Wyx.
- Mission: kill Garzahd. To do this, first talk to Patrick, and persuade Rentar-Ihrno to help you by recovering the crystal souls. Then get the coordinates of Garzahd’s fortress from Thompson in Fort Remote. Talk to Rone in the Castle, he tells you to get the blessed athame from the Halls of Chaos. Talk to Solberg, he tells you to get demonslayer (see above). Finally, go to Garzahd’s fortress, and kill him. Reward: arcane blow (L3) and divine host (L3).
- Smite (L3).
- There’s a free boat here.
- On the island south of Cotra is a hidden empire fort. Here you can obtain an empire blue pass.
- Each time you recover a crystal soul, Wilvron-Bok teaches a spell: move mountains (L3), capture soul (L3) and simalcrum (L3).
- Missiles shop, including bows and arrows, crossbows and bolts [expensive].
- Armour shop [expensive].
- Healer [slightly expensive].
- Lockpicks and crystals shop [slightly expensive].
- Inn (15 gold/night).
- Potion shop, selling elixirs [slightly expensive].
- Identification (20 gold).
- There’s a metalworks shop selling the best non-magical armour and weapons just outside town to the north [expensive].
- Alchemy recipes [slightly expensive]: strength elixir, restoration brew, protection brew.
- Priest spells [slightly expensive]: divine fire, control foes, cloud of blades, return life, divine warrior, divine restoration, divine host.
- Unshackle mind (L3) - needs deciphering lens.
- In Fort Dolthar is Limoncelli. If you kill him, the captain at Fort Emerald will let you learn dispel barrier.
- Dolthar also contains evidence that the empire have been conspiring with rebel Vahnatai, and that one of the crystal souls is being held in Pyrog’s cave. Take this evidence to the council in Olgai.
- In the giant fort to the north-northwest of Dolthar and south of the toadstool cave, you can find return life (L3).
- In the dark tunnel in the central sea, on an island north of Dolthar, there lives a lich. Kill him and you can get divine fire (L3).
- Boat (300 gold).
- Training.
- Tool shop [slightly expensive].
- Weapons shops: Orson [slightly expensive], Boutell [slightly expensive].
- Armour shop [slightly expensive].
- Food shop [expensive].
- Inn (5 gold/night).
- In the bandit lair directly beneath Draco, you can learn bolt of fire (level 2).
- Mission (for the giant intelligent friendly talking spiders (GIFTS), west of Draco): rescue the spiders’s eggs from the nasty aranea. Reward: empire red pass. While in the aranea web, you can learn bolt of fire (L3).
- Southwest of Draco is Waldby's bazaar. He sells identification (20 gold) and miscellaneous items [exorbitant].
- Food shop (also other supplies) [utterly ridiculous].
- Identification (10 gold).
- Healer [slightly expensive].
- Mage spells [extremely cheap]: bolt of fire, light, call beast, bind foe, haste, slow, ice lances, unlock doors.
- To the southeast, in the Nice Home, if you are enlightened you can learn return life (level 2) and divine restoration (level 2).
- Mission (from Mairwen): slay Elderan. In Elderan’s tower you can learn lightning spray (L3).
- Mission (from O’Rourke): steal three statues from the cave giants.
- Inn (5 gold/night).
- Healer [slightly expensive].
- Missiles shop, including bolts and arrows [slighly expensive].
- Tool shop [slightly expensive].
- Food shop [pretty average].
- Wine shop [exorbitant].
- Identification (5 gold).
- Alchemy recipes [slightly expensive]: energy potion, energy elixir.
- Mission (for Captain Johnson): kill the leader of the sliths in their hidden fort to the west.
- Mission: Walner the sage wants you to tell him who can lift a dread curse (presumably he is expecting one). Reward: a bottle of graymold salve.
- Just to the west of Duvno, up on a hill, is a mage called Kosdad who sells mage spells [extremely cheap]: call beast, bind foe, haste, slow, ice lances, unlock doors, create illusions, far sight, lightning spray.
- Identification (10 gold).
- Potion shop [slightly expensive].
- Crystal shop, including piercing crystals and unshackling crystals [expensive].
- Mage spells [slightly expensive]: capture soul, simalcrum.
- Info: Seno explains the difference between soul crystals and Crystal Souls. You need a soul crystal in order to be able to cast the spells capture soul and simalcrum.
- Info: Lith tells you that you can obtain a soul crystal by helping Abra, who has left the city to the south east. Abra wants you to clear out the ice hydras from resting cell no. 4 -- if you do so, he will give a soul crystal.
- Info: If you talk to first Oth-Ihrno, then Crean, you can learn how to reach Rentar-Ihnro.
- Mission (for Lith): bring a black drake fang. Reward: intelligence bracelet.
- Mission (for Rentar-Ihrno): She wants you to get a spell book from the Lava Dome (to the far north of Mancuso). Reward: she will give you a phoenix egg, which you will need to recover the crystal soul in Angierach. While you're en route to the lava dome, stop to put three dead chitrach bodies in the altar (this is in the far far north of Vahnatai lands). If you do so, your whole party will gain two levels of blademaster skill; you can only do this once, however it is subsequently possible to train in blademaster skill.
- Egli is also a good source of pillows.
- Healer [expensive].
- Meditating at the crystal restores your spell energy.
- Mission: kill Limoncelli, who resides in Fort Dolthar. Reward: dispel barrier (level 2).
- A little to the north and west of Fort Emerald (inside the Empire’s blue pass zone) there is a sickly Drake. After you give him some graymold salve, he’ll help you out: if you pay him 5000 gold then he’ll teach you 1 level of magery skill each PC (note that he will let you train your PCs up to level six, not five like all the others).
- The Tower of Elderan is chock full of treasure. This includes some fire lizard eggs and the ivory key (needed to gain entry to the Empire Archives).
- Here you can learn lightning spray (L3).
- You gain access using the ivory key from Elderan’s Tower.
- Control foes (L3) and mass curing (L3).
- Erika will teach magery skill (2200 gold/level).
- Unlock doors (L3) - need blessed athame.
- The coordinates of Erika’s Tower are Kav Ait Bon (they are written on a pylon south of Formello).
- Info: to find a crystal soul, Erika suggests you talk to the dragon Athron.
- Identification (5 gold).
- Healer [slightly expensive].
- Potions and tools shop [exorbitant].
- Food shop [utterly ridiculous].
- Training.
- Inn (5 gold/night).
- Alchemy recipes [expensive]: hasting potion, energy potion.
- Priest spells [slightly expensive]: healing, curing, battle rage, shielding, repel spirit, smite, summon shade.
- Mage spells [slightly expensive]: bolt of fire, light, call beast, bind foe, haste, slow, ice lances, unlock doors.
- The priest sells pathfinder skill (360 gold/level).
- You can leave characters here.
- Info: the coordinates of Formello are Ent Bel Tor.
- Behind the town hall, if you use move mountains, you can reach far sight (L3) - needs deciphering lens.
- In the vahnatai ruins to the east of Formello is cloud of blades (L3) - you need some vahnatai lore.
- Mission (for the captain): stop the nephilim cult making undead. You need the ritual of sanctification ability, which you can learn in a hidden library extension in the northwest corner of town. While you’re in the crumbling fort, you can obtain the runed key which you’ll need later on to meet Thompson.
- Northeast of Formello, outdoors, is Vail the scrivener. He sells scrolls [exorbitant].
- North of Formello, and east of Motrax’s Cave, is an outdoors encounter where you fight some empire soldiers. When you defeat them you obtain an empire red pass.
- You can rest here, for free.
- In the nephil fort to the east of Ganrick, you can find a summon beast mind crystal, and learn move mountains (level 1). If you destroy the book in the shaman’s room, you gain 5 experience, if you read it you lose 5 experience.
- Slith spears shop.
- If you have a slith in your party, then you can buy priest spells [very reasonable]: smite, summon shade, safe travel, unshackle mind, move mountains, mass healing, mass curing, sanctuary, divine fire, control foes.
- Mission: recover charm from secret sliths near Duvno. Reward: sanctuary (L3).
- Carol has a taste for algebra. She’s also a healer [slightly expensive].
- Tor sells food [exorbitant].
- If you kill the salamanders, then Tor will sell barter skill (150 gold/level).
- The blessed athame is stored here for security, to keep it away from the Empire. This is probably just as well, when you consider the Orb of Thralnai was stolen from under the nose of the Royal Guard in the Castle. However, the Empire did manage to mess up the defenses so you'll have to beat them.
- To get the blessed athame, work clockwise round the ground floor, starting in the northeast corner, to get the two keys you need and the passwords (Plor, Fump, Quib). Ascend into the northwest corner via the northmost staircase to get the blade.
- Identification (5 gold).
- Stone weapons [exorbitant](!)
- You need the Orb of Thralnai to access the home. This is where Tori and Ethridge live. They will sell you the recipe for heroic brew [expensive].
- Kothtar contains the Orb of Thralnai. You can also get a giantslayer spear, a blessed greatsword, blessed plate mail and a gymnastics mind crystal. I didn’t find any spells in here, though.
- Inn (10 gold/night).
- Tool shop [slightly expensive].
- Mage spells [slightly expensive]: call beast, bind foe, haste, slow, ice lances, unlock doors, create illusions, far sight, lightning spray.
- Mission: Aeon wants you to kill the hydras in the tunnels to the north of Mancuso.
- Mission: Tokor-Te wants you to kill Gaddika, who is in a hostile vahnatai fortress to the north. The key to this fortress is in Avit. In this fortress, take the boat and you can get +2 levels of resistance skill each PC, plus a Defensive Glow mind crystal. Afterwards, the ponder will reward you with a Natural Curing mind crystal, and henceforth he will sell you parry skill (500 gold/level).
- To the south of Mancuso, in the outdoors by the lake, there is an old guy who will sell vahnatai lore skill (450 gold/level).
- The priest will teach anatomy skill (3000 gold/level).
- Weapons shop [expensive].
- Tools shop [slightly expensive].
- Missile shop, including arrows and bolts [pretty average].
- Inn (5 gold/night).
- Mission (for Elmer): kill some chitrachs in one of the town silos. Reward: arrows of light.
- Mission (for Lynn): clear out the Brigand madhouse, in the honeycomb.
- Info: the Very Important Prisoner (VIP), Dougherty, tells you that an empire gray pass can be obtained in a secret empire fort, hidden near an obelisk, beyond the lava fields west of the Tower of Magi.
- Outside Mertis are several outdoors encounters where you can buy food [slightly expensive].
- Just to the southeast of Mertis is a nephil village. They are ill, and if you give them some graymold salve, then you’ll be a friend to nephilim for life. As such, the village to the southwest of Mertis (in a hidden tunnel) will teach the whole party archery skill for 1000 gold/level. Plus, the village to the north of Mertis (also in a hidden tunnel) will sell you a selection of potions and magic charms [slightly expensive].
- Mission (for Enla): bring a black drake fang. Reward: strength bracelet.
- Mass healing (L3) - need Magi clearance, must talk to Ostoth first.
- Safe travel (L3) - need Magi clearance and dispel barrier.
- Info (need Magi clearance): Linda knows all about portals to another dimension, having previously used one to summon a demon in Avernum 1. She can tell you what you need to do with the onyx scepter in order to complete the teleporter mission for Mahdavi.
- To the north of Motrax’s cave is a fire lizard nest. On the upper level you can get some fire lizard eggs, and you can also learn light.(L3).
- Razordisk and waveblade shop [exorbitant].
- Training.
- Food shop [pretty average].
- Potions and lockpicks shop [slightly expensive].
- Identification (5 gold).
- Healer [slightly expensive].
- Mission: recover the three stolen crystal souls and return them to the Crystal Shrine. 1) Glantris-Bok suggests you ask Erika; when you meet her, she in turn sends you to talk to the dragon Athron; Athron tells you there is a crystal soul in Angierach. 2) Prossis-Bok tells you to look in the rogue Vahnatai fort north of Mancuso; sure enough, there you will find evidence that there is a crystal soul held in the Ornotha Ziggurat. 3) Elohi-Bok suggests you search Empire forts, especially if there is evidence of Vahnatai artifacts; such artifacts may be found in Fort Dolthar; the fort contains evidence that there is a crystal soul in Pyrog’s Cave. Reward for returning all three crystal souls: divine warrior (L3) and arcane summon (L3).
- Identification (10 gold).
- Alchemy recipes [exorbitant]: strength elixir, restoration brew, protection brew.
- Recipe for graymold salve is in Patrick’s office (magi clearance required).
- Mission (for Patrick, needs Magi clearance): bring Patrick some items. He wants a vahnatai cloak, a razordisk, a fine crystal and a waveblade. Rewards: you get a deciphering lens, and slow (L3).
- Mission (for Julz): fetch a borgia toadstool. This can be found in Egli (you need dispel barrier). Reward: bind foe (L3). Second mission: fetch some graymold salve. Reward: haste (L3) - you do need the deciphering lens to learn.
- Once King Micah has given permission, you can go into the basement and get demonslayer. This is yet another artifact hidden with security to protect it from the Empire, so you’ll have to fight some demons to obtain the blade. While you’re here, if you have the deciphering lens (see above), then you can also learn summon aid (L3).
- Pyrog’s cave contains a crystal soul: Jekknol-Bok. To get into the fort, find the evidence of empire/rebel vahnatai collusion in Fort Dolthar. Take it to the council in Olgai, and they’ll tell you a secret back way into Pyrog’s cave. While you're in the fort/cave, have a look around and you can learn summon shade (L3). Reward: simalcrum (L3) from Wilvron-Bok in the Crystal Shrine, and an immunity ring from the council in Olgai.
- Healer.
- Mission: bring a blue empire pass.
- To the north of Fort Remote is a hidden special, where a soldier will teach you gymnastics skill (5000 gold/level).
- Underneath Fort Remote is a hidden basement, home to the somewhat paranoid mage Thompson (friend to Bartholomew in Blosk). To gain access you need the runed key. Thompson will tell you the coordinates of Garzahd’s fortress, namely Vag Obb Tor. He will also teach mage spells [exorbitant]: beast ceremony, fireblast, arcane summon, arcane shield, arcane blow.
- Boat (400 gold).
- Inn (5 gold/night).
- Training.
- Weapons shop [expensive].
- Armour shop [exorbitant].
- Info: the coordinates for Silvar are Zed Pel Nog.
- Mission (for Captain Arlen): free the nephil prisoners from the nephar fortress northeast of Duvno. In the shamans’ chambers in that fort you can learn beast ceremony (level 2), and there are also some pillows.
- Mission (for Gary): bring some sugar -- he pays 200 gold per bag. For instance you can find a bag of sugar in the hostile vahnatai fort north of Mancuso.
- South of Silvar (across the water) is the Coven Cave. Here you can learn ice lances (level 2), far sight (level 2) and call beast (L3). But be careful -- you could also pick up a dread curse as well...
- Sixus is a mage on the run from Almaria. He has his own tower, up the river towards the lake, to the northeast. In his tower you will find a map leading you to his actual hideaway - the trapped halls. Here, be sure to use the spell move mountains in the drake room; if you take the main route in then Sixus will commit suicide. Reward: beaucoups de gold. In the trapped halls, with judicious use of move mountains again, you can learn beast ceremony (L3). Plus, in a secret room off Sixus’s chamber you will find a robe of the magi.
- Ice lances (L3).
- Mage spells [very reasonable]: bolt of fire, light, call beast, bind foe, haste, slow, ice lances, unlock doors.
- Solberg will sell magery skill (1500 gold/level).
- Info: Garzahd has demon blood - so to kill him, get demonslayer.
- Info: the coordinates for Erika’s Tower are Kav Ait Bon.
- Healer [expensive].
- Potion shop [slightly expensive].
- Brantford’s Junk shop [slightly expensive].
- Identification (10 gold).
- Alchemy recipes [slightly expensive]: hasting potion, energy potion, strength potion, graymold salve, balm of life, healing elixir, hasting elixir.
- Kayannan sells mage spells [expensive]: slow, ice lances, unlock doors, create illusions, far sight, lightning spray, summon aid, beast ceremony, fireblast.
- ‘X’ also sells mage spells [utterly ridiculous]: beast ceremony, fireblast, arcane summon, arcane shield, arcane blow.
- Priest spells [exorbitant]: smite, summon shade, safe travel, unshackle mind, move mountains, mass healing, mass curing, sanctuary, divine fire, control foes.
- To the west of the Tower of Magi, in the lava field, is a steel armour shop [utterly ridiculous].
- Info: the coordinates of the Barrier Tower (Ell Pit Esk) are here in Pyrn’s desk.
- Info: using the feldspar key from Motrax’s cave, you can enter Ostoth’s chambers and find out the coordinates of Angierach (Owa Tai Ful).
- Info: the priest here (Mother Clarisse) has the ability lift a dread curse, should you receive one - however, as she herself points out, it’s much better not to incur one in the first place. Perhaps someone should tell Walner.
- Mission (for Kelner): kill the leader of the serpent cult to the north. Reward: battle rage (L3). In the cult cavern is a book which teaches you +1 arcane lore each PC. Also here for later is repel spirit (L3) - but you need the blessed athame.
- Mission (for Suzanne): bring a fire lizard egg. Reward: curing (L3).
- Mission (for Vincent): bring a black drake fang. Reward: shielding (L3).
- Mission (for Mahdavi): destroy the empire teleporter. For this quest you have to go to the Barrier Tower to learn the ritual for portal-closing. You also need the onyx scepter from Sulfras, and talk to Linda in Motrax’s Cave. To get to the portal, obtain the ivory key from Elderan’s Tower, then learn the location of the teleporter (and how to get past the defenses) from the Empire Archives. Rewards: arcane shield (L3) and divine restoration (L3).
- The Ornotha Ziggurat contains a crystal soul: Caffren-Bok. Rewards: move mountains (L3) from Wilvron-Bok in the Crystal Shrine, and a mind crystal giving you +3 magery from the council in Olgai.
- Fireblast (L3) - needs blessed athame.
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